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STEELREEL AI
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HOST / CONFERENCEIDENTITY_ONLYUSER_DECISION_REQUIRED

Shenzhen, Guangdong, China

Ultimate Robot Knock-out Legend

Full-size humanoid fighting league using standardized T800 hardware.

PROVISIONAL DISPLAY ROLE

HOST / CONFERENCE

LOCATION

Shenzhen, Guangdong, China

RELATIONSHIP CHAIN

Shenzhen EngineAI Robotics Technology Co., Ltd. | EngineAI / 众擎机器人 (initiator / host / operator) | Shenzhen Quanmingxing Robotics Technology Co., Ltd. (co-organizer)

VERIFICATION STATUS

IDENTITY_ONLY

SOURCE COUNT

6

PRIMARY URL

https://globenewswire.com/news-release/2026/02/11/3236473/0/en/World-s-First-Humanoid-Robot-Combat-League-URKL-Officially-Launched.html

Organization brief

URKL is an EngineAI-led humanoid combat league using the T800 platform. Its July 2026 opening in Shenzhen featured White Eagle and Bullfighter, with Bullfighter winning a five-round contest 3–2. The league combines technical qualification with tournament play and presents fighting as a robotics development and entertainment program.

Summary source · 2026-10-28Municipal website republishes Shenzhen Daily reporting; organizer technology claims are not independent certification.

Office and location evidence

Operator contact address

EngineAI: T1, Shenzhen Bay Innovation and Technology Center, Nanshan, Shenzhen, Guangdong, China — floor/unit conflicting

Conflicting · Reviewed 2026-10-28

EngineAI’s English contact page lists unit 2603; its Chinese page lists floor 69. Both are operator contact addresses, not proof of a separate URKL headquarters. Confirm the floor before visiting.

Organization

Organization role
Humanoid free-combat leagueReviewed 2026-10-28
Leagues / competition programs
URKLReviewed 2026-10-28
Executive leadership
EngineAI founder/CEO: Zhao Tongyang; co-founder and marketing/services lead: Yao QiyuanReviewed 2026-10-28Operator leadership, not separate URKL corporate officers.
Country
ChinaReviewed 2026-10-28
Business Model
Event operation, sponsorship, media rights, IP licensing and derivative contentReviewed 2026-10-28Reported organizer business scope; no rights licence is granted by this entry.

Competition and participation

Robot platforms / scale
EngineAI T800 competition platformReviewed 2026-10-28
Tournament structure
Technical qualification and deployment; group round-robin; double-elimination finalsReviewed 2026-10-28Use the live rulebook and later notices for the applicable edition.
Rulebook edition
V2.0.0; page dated March 2, 2026Reviewed 2026-10-28
Appeals
Published appeal windows and written evidence requirements apply by stageReviewed 2026-10-28Do not transfer an old stage deadline to a future event.

Events, media and community

Verified event milestone
Opening bout: July 16, 2026, Nanshan Culture and Sports Center, ShenzhenReviewed 2026-10-28Verified opening milestone, not a claim that no later event occurred.
Rules / gameplay
Published V2.0.0, updated March 2, 2026. Link to source for the current competition contract.
Enter / participate
Official registration/clarification destination; availability of new entry is not asserted.

Contacts and administration

Operator address
EngineAI, Building T1, Shenzhen Bay Innovation and Technology Center, Nanshan District, Shenzhen, Guangdong, China — unit/floor unresolvedReviewed 2026-10-28Operator contact location only. Chinese contact page lists floor 69; English contact page (https://en.engineai.com.cn/contact-us.html) lists unit 2603. No separate URKL headquarters is established.
Teams / competition email
Competition submission/appeal address, not a general customer-service inbox. Published deadlines retain their original edition.
Media / press email
EngineAI issuer press contact for the launch announcement.
Earlier evidence record

Robots, people and rules

People and operator roles
Zhao Tongyang; EngineAI; URKL teams 🇨🇳
Chronology
FIRST / LATEST VERIFIED PUBLIC FIGHT: 2026-07-16 · White Eagle vs Matador, URKL opening night
Robot platforms
FULL-SIZE HUMANOID · standardized EngineAI T800
Human control
AI / software teams · VR: NO
Control hardware
Development computers; deployment interfaces; E-stops
Control software
Team-developed policies; perception; balance; recovery
Rules and actions
Punch, kick, evade, recover on standardized hardware
Purpose and scope
Full-size humanoid fighting league using standardized T800 hardware.
Published tournament structure
16 teams in four groups; double round robin; eight advance.
Schedule evidence conflict
Overview says groups September–October and finals November–December 2026. Detailed V2.0.0 dated March 2 says groups August–September, quarters October–November, semifinals/finals December–January 2027. Exact match dates remain unresolved.
Source review date
2026-10-20

Evidence

Video evidence status: VERIFIED · OFFICIAL. Each source supports the scope stated below.

Source · en.engineai.com.cn ↗

VERIFIED | Review 2026-10-20: V2.0.0, 2026-03-02, groupAug–Sep, quartersOct–Nov, semifinals/finalsDec–Jan 2027. Format 16 teams/four groups/double round robin/eight advance.

Additional identity sources

Source relationships (7)

Identity sources do not resolve classifier gates or establish an active league.

27.0 ↗

A2_FIRST_PARTY_OR_PRIMARY · TEXT_OR_IDENTITY_ONLY · Last checked 2026-08-23