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STEELREEL AI
NO VERIFIED ICON
MEDIA / TVIDENTITY_ONLYUSER_DECISION_REQUIRED

Beijing, China

World Humanoid Robot Games

International humanoid robot-sports platform with fighting disciplines.

PROVISIONAL DISPLAY ROLE

MEDIA / TV

LOCATION

Beijing, China

RELATIONSHIP CHAIN

People's Government of Beijing Municipality | Beijing Municipal Government (co-host) | China Media Group / 中央广播电视总台 (co-host) | World Robot Cooperation Organization (co-host) | RoboCup Asia-Pacific Confederation Board of Trustees / RoboCup Asia-Pacific (co-host) | Beijing State-owned Assets Management Co., Ltd. / BSAM (joint organizer, 2025) | Beijing Beiao Group (event operator, 2025)

VERIFICATION STATUS

IDENTITY_ONLY

SOURCE COUNT

4

PRIMARY URL

https://www.whrgoc.com/

Office and location evidence

Reported event city

Beijing

Event location only · Reviewed 2026-10-28

The handoff supplies an event city. It does not identify the organizer’s headquarters or a specific event venue.

Source: supplied research handoff, October 28, 2026. No supporting URL supplied.

Robots, people and rules

People and operator roles
WHRG Organizing Committee; Beijing; teams 🌐🇨🇳
Chronology
FIRST: 2025-08-15 · LATEST VERIFIED: 2026-08-26 · 2nd World Humanoid Robot Games completed in Beijing; official 2026 program included eight freestyle-fighting sessions with finals before the Aug 26 closing
Robot platforms
HUMANOID · multi-OEM
Human control
Engineers / teams · VR: NO
Control hardware
Discipline-specific controls + E-stops
Control software
Autonomous and supervised stacks; rules vary
Rules and actions
Free fighting, martial arts and other sports
Purpose and scope
International humanoid robot-sports platform with fighting disciplines.

Evidence

Video evidence status: VERIFIED. Each source supports the scope stated below.

Source · english.beijing.gov.cn ↗

2025 fighting verified; 2026 Games completed Aug 26. Beijing government schedule explicitly listed eight freestyle-fighting sessions and finals before closing.

Additional identity sources

Source relationships (4)

Identity sources do not resolve classifier gates or establish an active league.